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OnDemand Course

Games Aren't Just for Recess: How to Implement Educational Gaming in the Classroom

Gain an understanding of why and how educational games help students become motivated and morph them into better life-long learners.

In this ondemand course, Douglas Kiang will share many different ways that he uses game dynamics in his own classroom to enhance learning and increase student engagement. This is a practical ondemand course with many ideas that actually work with students. We'll explore the Bartle Test, a better way to form collaborative groups in the classroom. We'll talk about achievements, badging, and other gamification techniques that motivate learners. We'll look at what Vygotsky's Zone of Proximal Development tells us about how to best differentiate instruction using games. We'll find out why Mihaly Csikszentmihalyi's concept of flow perfectly expresses the state of learning that games can induce. Teachers will leave this ondemand course with an understanding of what makes the games their students play so addictive, as well as specific ideas about how they can better apply these ideas to their own classrooms. This ondemand course is a combination of educational theory, gaming knowledge, and FUN. Douglas Kiang is a lifelong gamer who has spent his career teaching in independent schools, finding ways to engage and motivate students who understand the language of games.

Runtime: 60 minutes
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Why Lorman?

Over 33 years and 1.4 million customers worth of experience providing continuing education. Our passion is providing you world-class training to help you succeed in business and as a professional.

Agenda

Why Games?

  • Universality of Play
  • Neuroplasticity
  • Teens and Games
  • Top 5 Most Addictive Games
  • Using the Bartle Test to Form Better Student Groups

Game Dynamics

  • The Appointment Dynamic
    • Viewing Party
  • Failure Dynamic
    • Angry Birds®
    • The Save Game Slot
    • Socrative
  • Flexibility Dynamic
    • Video Games of the Past
    • Nonlinear Navigation
    • The Classroom "Major"
  • Progression Dynamic
    • Learning Theory
    • Tutorials
    • Achievements
    • Badges and Leveling up
  • Construction Dynamic
    • Build Something With Purpose
    • Minecraft® in the Classroom
    • The Underwater Dome Project

Reflections

  • We Are How We Play
  • Games Are a Catalyst for Learning
  • Games Support Critical Thinking, Creativity, and Safe Risk-Taking
  • Classroom Tips for Embedding Game Dynamics in the Structure of Your Class
    • Create "Events"
    • Encourage LowStakes Failure
    • Recognize Achievements Often
    • Create Multiple Paths to Success
    • Build Something We All Care About
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More Program Information

Why Lorman?

Over 33 years and 1.4 million customers worth of experience providing continuing education. Our passion is providing you world-class training to help you succeed in business and as a professional.

Credits

OnDemand Course

This course was last revised on December 8, 2014.

Call 1-866-352-9540 for further credit information.

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Why Lorman?

Over 33 years and 1.4 million customers worth of experience providing continuing education. Our passion is providing you world-class training to help you succeed in business and as a professional.

Faculty

Douglas Kiang

Douglas Kiang

Punahou School

  • Teaches coding and game design at Punahou School in Honolulu, Hawaii
  • A hardcore gamer and understands the design, economics, and learning theory behind games and gamification
  • Instructor for EdTechTeacher.org, which presents 1:1 and iPad® Classroom workshops and trainings at schools worldwide
  • Apple® Distinguished Educator
  • Wrote five bestselling flight simulator and game strategy guides, as well as an upcoming book about Using Minecraft® in the Classroom
  • Presented workshops and has been a featured or keynote speaker at Alan November's BLC, ISTE, the EdTechTeacher iPad Summit, FETC, NCCE, and the 1:1 Summit at RDFZ Xishan in Beijing
  • Ed.M. degree in technology, innovation and education, Harvard; additional coursework at MIT Media Lab with Mitch Resnick, whose Lifelong Kindergarten group looks at the concept of learning through play
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Why Lorman?

Over 33 years and 1.4 million customers worth of experience providing continuing education. Our passion is providing you world-class training to help you succeed in business and as a professional.

All of your training, right here at Lorman.

Pay once and get a full year of unlimited training in any format, any time!

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Product ID: 394673
Published 2014
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